Field manual · fourteen current guides

MM2 of The Locust Field Guides

Choose the immediate player question: how the round works, whether Sheriff or a fixed exit exists, how the Locust moves, where map routes help, what Keys cost, or how to diagnose a current bug.

FIELD NOTE14 CURRENT GUIDESChecked Aug 30, 2026
01
Start here and round answers

Find the correct game, then learn the current role and win condition

These four pages answer the identity, first-round, Sheriff, and escape-versus-timer questions before optional tools or purchases.

02
Survive, maps and controls

Use current terrain and HUD evidence when the chase starts

Map features, Locust behavior, device controls, and exact-game failures stay platform- and build-bounded.

03
Items and purchases

Make the next item or Robux decision with visible boundaries

Observed prices stay separate from community-reported behavior and unverified benefits.

04
Watch list

What still needs stronger evidence

These topics stay inside the archive until the game publishes enough concrete detail for a useful standalone page.

Single-map detail pages

The map hub is live. A separate map page still needs a current name, five useful screenshots, objectives, and a complete route.

WAITING: UNIQUE VISUAL EVIDENCE

Exact power comparison

Guilt and Organator now have observed prices, but their types, effects, controls, and duration still need current HUD evidence.

WAITING: ABILITY EVIDENCE

Live-tested bug status

The exact-game matrix is live, but every lead still needs platform, trigger, two-server reproduction, and a dated current-build result.

WAITING: CONTROLLED REPRODUCTION
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